Monday 27 February 2017

Ghosts of buildings

Ghosts of buildings 

Virtual prototyping is a fascinating subject. Most people are attracted to it for practical reasons, for example because it allows us to develop and test designs as completely as possible, eliminating most mistakes and reducing error margins. Anyone involved in BIM would directly affirm that. My problem is that although I concur that these practical reasons are quite significant, I'm not sure that the improvement over other means of representation, specification and analysis like conventional drawings on paper is that big.

I think that there's more to virtual prototyping than these practical benefits; at least, more that attracts people to it. It's just like the old discussion: what's better, radio or television? Radio people would suggest that radio is better because it allows people to use their imagination. I'm unsure about that, too, but it's clear that radio allows more in terms of abstraction and reference. Some things are possible on radio but not on television. Radio comedy like the Goon Show made excellent use of these possibilities. On television, these jokes were impossible.

When it comes to architecture, I believe that the opposite is the case: conventional drawings ask too much of the readers; they require knowledge, understanding and slow interpretation to let readers imagine the three-dimensional form and its experience. Virtual prototypes, on the other hand, are complete ghosts of buildings that allow readers to see their form directly and imagine how they would experience them with high plausibility. However much I love architectural drawings and consider at least some of them, like floor plans, truly invaluable, the potential of virtual prototyping in architecture goes far beyond practical reasons; most aspects, such as its aesthetics, have yet to be fully understood.

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